and
will unfortunately be switched. I reckon
this is still from the time when the different classes had different
selections of only tree colours to chose from. I consider it a bug, but
Turbine doesn't seem to give a damn.)
If a Conjunction is triggered on a different mob than the one you are targeting
at the moment, the assist button will pop up instead:
,
,
and
) from each
other you'll be able to contribute to even the most complicated Conjunctions.
The base colours and their effects are:
![]() |
Ent's Strength. Deals direct damage to the target. Tier 6
FMs will deal AoE damage with a radius of about 10 metres. Keep that
in mind, it'll wake up mezzed mobs in range!
|
![]() |
Eagle's Cry. Restores Morale to the caster. Tier 2+ FMs
will initiates a group heal over
time. At tier 5+ it will also remove fear effects from the fellowship and
at tier 6 it will additionally remove wound effects from the entire party.
|
![]() |
Spider's Guile. Deals weak direct damage and initiates a powerful
damage over time debuff on the target. Tier 5+ FMs will also put a
15 second timer on the target. Upon expiration of that timer it will the
target's attack and movement speed (-10% attack speed, -30% run speed).
|
![]() |
Stallion's Spirit. Restores Power to the caster. Tier 2+
FMs will restore Power to the entire fellowship. Tier 5 FMs will also
summon a Noble Spirit (Oathbreaker) to fight on your side while tier 6
FMs will summon a more powerful Greater Noble Spirit instead.
|
and
can be hit from range (about 20 metres).
and
can
only be hit from melee range (about 3 metres). The exception to this rule
are Hunters who can hit every colour from range.
. Morale down? Hit
. Morale and Power alright? Hit
or
. Better than not hitting anything, but still not good. What you
really want are named Conjunctions!
Named Conjunctions are made up from special patterns. The easiest patterns
are pairs, so only two people contribute to the FM and pick the same colour.
Examples are:
![]() ![]() |
Clash of Arms. Deals direct damage to the target. |
![]() ![]() |
Rallying Cry. Group heal over time. |
![]() ![]() |
Misdirection. Weak direct damage, damage over time. |
![]() ![]() |
Planned Attack. Group Power restoration. |
and
have an advanced effect on the whole fellowship, just as the
description on the colours above state for tier 2
and
FMs.
If in a six person fellowship the FM starts with
let's say 
and the other members just contribute random colours
that do not form a named Conjunction, let's say 




, the FM would still
be "Rallying Cry" and a tier 2
Conjunction. The last four colours
would be treated as an effect for the person who clicked it, so
would
deal direct damage,
would restore his own Power (not the fellowship's)
and
would deal weak direct damage and damage over time. The last four
members of the fellowship would, however, benefit from the group heal over time

provides.
Let's go on with our examples, this time we'll look at triples, the easiest
length three FMs:
![]() ![]() ![]() |
Resounding Strikes. Deals direct damage to the target. |
![]() ![]() ![]() |
Mustering of the Troops. Group heal over time. |
![]() ![]() ![]() |
Deception. Weak direct damage, damage over time. |
![]() ![]() ![]() |
Three Pronged Assault. Group Power restoration. |
![]() ![]() ![]() |
Wrath of the Righteous. Deals direct damage to the target, group heal over time, damage over time. |
![]() ![]() ![]() |
Will of the Strong. Group heal over time, weak direct damage and damage over time, group power restoration. |
![]() ![]() ![]() |
Sinister Plan. Damage over time, group power restoration, direct damage. |
![]() ![]() ![]() |
Strenght of the Pure. Group Power restoration, direct damage, group heal over time. |
![]() ![]() ![]() ![]() |
Ent's Stand. Massive direct damage to the target, group heal over time, damage over time, group power restoration. |
![]() ![]() ![]() ![]() |
Eagle's Eyrie. Strong group heal over time, damage over time, group power restoratio, direct damage. |
![]() ![]() ![]() ![]() |
Silent Path. Massive damage over time, group power restoration, direct damage, group heal over time. |
![]() ![]() ![]() ![]() |
Noble's Honour. Strong group Power restoration, direct damage, group heal over time, damage over time. |
![]() ![]() ![]() ![]() |
Noble Lineage. Group heal over time, group power restoration. |
![]() ![]() ![]() ![]() |
Hail of Blows. Direct damage. |





(it would still be "Noble Lineage") and no flush five or flush six FMs (



and 




would still be "Hail of Blows").
Let's move on to length five Conjunctions. Length five FMs introduce the
full house:
![]() ![]() ![]() ![]() ![]() |
Ent's Rage. Massive direct damage to the target, damage over time. |
![]() ![]() ![]() ![]() ![]() |
Whispering Leaves. Massice damage over time, direct damage. |
![]() ![]() ![]() ![]() ![]() |
Pure of Heart. Strong group heal over time, group power restoration. |
![]() ![]() ![]() ![]() ![]() |
Noble Blood. Strong group Power restoration, group heal over time. |




would only
result in "Three Pronged Assault", a tier 3
Conjunction, not a tier 5
and tier 5
FM (although the two
s at the end would still deal
direct damage just as if they would would have clicked
as the only
contributor to the FM).
Now back to straights. Unfortunately length five straights are a bit
special. They are not tier 5 Conjunctions of all colours. Instead they
are tier 4 of three colours and a tier 5 conjunction of only one colour - the
colour that is repeated. Here's a list of all length five straights:
![]() ![]() ![]() ![]() ![]() |
Entish Justice. Massive AoE direct damage, group heal over time, damage over time, group power restoration. |
![]() ![]() ![]() ![]() ![]() |
Valour Unashamed. Very strong heal over time, damage over time, group power restoration, direct damage, removal of all fear effects from the fellowship. |
![]() ![]() ![]() ![]() ![]() |
Leaves of Lothlorien. Massive damage over time, group power restoration, direct damage, group heal over time, after expiration of 15 second timer: slowing attack and movement speed. |
![]() ![]() ![]() ![]() ![]() |
Wrath of the Oathbreakers. Group Power restoration, direct damage, group heal over time, damage over time, both players summon a Noble Spirit to fight on their side. |
![]() ![]() ![]() ![]() ![]() ![]() |
Thunder of the Oakenshield. Massive AoE direct damage, group heal over time, damage over time, group power restoration, removal of all fear and wound effects from the fellowship. |
![]() ![]() ![]() ![]() ![]() ![]() |
Whispers under the Mountain. Very strong heal over time, massive damage over time, group power restoration, direct damage, removal of all fear and wound effects from the fellowship, after expiration of 15 second timer: slowing attack and movement speed. |
![]() ![]() ![]() ![]() ![]() ![]() |
Dawn of the Deep. Massive damage over time, group power restoration, direct damage, group heal over time, after expiration of 15 second timer: slowing attack and movement speed, both players summon a Greater Noble Spirit to fight on their side. |
![]() ![]() ![]() ![]() ![]() ![]() |
Wings of the Winglord. Group Power restoration, massive AoE direct damage, group heal over time, damage over time, both players summon a Greater Noble Spirit to fight on their side. |
![]() ![]() ![]() ![]() ![]() ![]() |
Tramp of Doom. Massive AoE direct damage, damage over time. |





(would be "Pure of Heart") and the
does not seem to apply the timed debuff. And then there are five flush
s + X which will give a tier 6
plus a tier 6 of the last colour:
![]() ![]() ![]() ![]() ![]() ![]() |
Roll the Drums. Massive AoE direct damage, group heal over time, removal of all fear and wound effects from the fellowship. |
![]() ![]() ![]() ![]() ![]() ![]() |
Break the Door. Massive AoE direct damage, damage over time, after expiration of 15 second timer: slowing attack and movement speed. |
![]() ![]() ![]() ![]() ![]() ![]() |
Hew the Stone. Massive AoE direct damage, group power restoration, player summons a Greater Noble Spirit to fight on his side. |
![]() ![]() ![]() ![]() ![]() ![]() |
March of the Ents. Massive AoE direct damage, group Power recovery, player summons a Greater Noble Spirit to fight on his side. |
![]() ![]() ![]() ![]() ![]() ![]() |
Chill of Bone. Massive damage over time, group heal over time, after expiration of 15 second timer: slowing attack and movement speed, player summons a Greater Noble Spirit to fight on his side. |
![]() ![]() ![]() ![]() ![]() ![]() |
Hope of Men. Very strong group heal over time, massive damage over time, massive AoE direct damage, removal of fear and wound effects from the entire fellowship, after expiration of 15 second timer: slowing attack and movement speed. |
![]() ![]() ![]() ![]() ![]() ![]() |
Breath of Freedom. Very strong group power recovery, massive AoE direct damage, massive damage over time, both players summon a Greater Noble Spirit to fight on their side, after expiration of 15 second timer: slowing attack and movement speed. |